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2016雅思考試題目_2016年雅思真題

2024-04-30 09:25分類: 雅思考試(IELTS) 閱讀:

2016雅思考試題目_2016年雅思真題

現在,請允許我來為大家分享一些關于2016雅思考試題目的相關知識,希望我的回答可以給大家帶來一些啟發。關于2016雅思考試題目的討論,我們開始吧。

文章目錄列表:

1.雅思閱讀 電子游戲的好處 求原文題目喝答案
2.劍橋雅思題和真正考試難度相差多少?
3.雅思考試閱讀題型有哪些
4.雅思寫作小作文表格題參考

2016雅思考試題目_2016年雅思真題

雅思閱讀 電子游戲的好處 求原文題目喝答案

Video Games’ Unexpected Benefits to Human Brain

A James Paul Gee, professor of education at the University of WisconsinMadison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be.

B Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as timewasters, and worse, parents thinkthat these games rot the brain. Violent videogames are readily blamed by the media and some experts as the reason why someyouth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain someviolent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find thatvideo games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that

they will need in the future.

C “Video games change your brain,”according to University of Wisconsinpsychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain.

D Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: following instructions, problem solving, logic, hand-eye coordination, fine motor and spatial skills. Research also suggests that people can

learn iconic, spatial, and visual attention skills from video games. There have been even

studies with adults showing that experience withvideo games is related to better surgical skills. Jacob Benjamin, doctor fromBeth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole or laparoscopic surgery. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.

E The players learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. Thisforces the player to be flexible and quickly change tactics. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for realworld situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture, says gamers must deal with immediate problems while keeping their long-term goals on their horizon. Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.

F James Paul Gee, professor of education at the University of WisconsinMadison, says thatplaying a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does

not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. Also, using math skills is important to win in many games that involve quantitative analysis like managing resources. In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.

G Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.

H In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations. The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects group played 50 hours of the fast-paced action video games “Unreal Tournament,”and the other group played 50 hours of the slow-moving strategy game “The Sims 2.” After thistraining period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. The action game players were up to 25 percent faster at coming to a conclusion and answered just as many

questions correctly as their strategy game playing peers.

Questions 28-31 .............................................................................

Choose the correct letter, A, B, C or D.

Write your answers in boxes 28-31 on your answer sheet.

28 What is the main purpose of paragraph ONE?

A Introduction of professor James Paul Gee.

B Introduction of the video game: Pajamas Sam.

C Introduction of types of video games.

D Introduction of the background of this passage.

29 What does the author want to express in the second paragraph?

A Video games are widely considered harmful for children’s brain.

B Most violent video games are the direct reason of juvenile delinquency.

C Even there is a certain proportion of violence in most video games; scientists

and psychologists see its benefits of children’s intellectual abilities.

D Many parents regard video games as time-wasters, which rot children’s brain.

30 What is correctly mentioned in paragraph four?

A Some schools use video games to teach students abstract and high level

thinking.

B Video games improves the brain ability in various aspects.

C Some surgeons have better skills because they play more video games.

D Skillful fighter pilots in this generation love to paly video games.

31 What is the expectation of the experiment the three researchers did?

A Gamers have to make the best use of the limited resource.

B Gamers with better math skills will win in the end.

C Strategy game players have better ability to make quick decisions.

D Video games help increase the speed of players’reaction effectively.

Questions 32-35 .............................................................................

Do the following statements agree with the information given in Reading Passage 3?

In boxes 32-35on your answer sheet, write

TRUE if the sataement agrees with the information

FALSE if the statement contradicts the information

NOT GIVEN if there is no information on this

32 Most video games are popular because of their violent content.

33 The action game players minimized the percentage of making mistakes in the

experiment.

34 It would be a good idea for schools to apply video games in their classrooms.

35 Those people who are addicted to video games have lots of dopamine in their

brains.

Questions 36-40 .............................................................................

Use the information in the passage to match the people (listed A-F) with opinions or

deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet.

A The writer’s opinion

B James Paul Gee

C Shawn Green

D Daphne Bavelier

E Steven Johnson

F Jacob Benjamin

36 Video games as other daily life skills alter the brain’s physical structure.

37 Brain is ready to make decisions without hesitation when players are immersed

in playing stressful games.

38 The purpose-motivated experience that video games offer plays an essential

role in studying.

39 Players are good at tackling prompt issues with future intensions.

40 It helps children broaden their horizon in many aspects and gain selfconfidence.

Video games’ unexpected benefits to human brains 游戲的好處

28-31

D C B D

32-35

F F N T

36-40

C D B E A

劍橋雅思題和真正考試難度相差多少?

其實劍橋雅思真題是真題的一個總結,所以和真正考試難度相差不大,大家可以放心練習。

在雅思備考中劍橋雅思是最好的模擬題,1-3年代久遠所以時間不夠可以考慮不做,劍橋567推薦好好做,反復做,反復研究。

而且要注意現在的出題趨勢有點復古,T/F/NG的比例還是很好,所以你應該注意訓練下。相信如果把劍橋雅思567做到7分的同學,到了真實考試只可能分比這高。而且高半分。希望可以好好的研究劍橋雅思,題做的多了自然到了真是考試就有底。

至于難易程度,總之閱讀聽力在于做題,作文適當的準備模版,口語根據話題自己準備。

雅思難度增大

從歷史的縱向來看,雅思考試的難度是在加大,隨著出國人數的增加,這是必然的。這一點可以從劍橋真題1對比13,獲得直觀的感受,聽力閱讀所需詞匯再增加,文章長度在變長,出現了大量理解性題目,以前只憑定位關鍵詞就可以蒙對題目的情況越來越少。

隨著培訓行業的興起,考生可以在很短時間內獲得正確的方法指導,寫的作文很多相似之處,考官對于寫作口語邏輯性和語法多樣性的要求不斷提升,因此有了壓分一說,這也是為什么很多烤鴨近些年選擇出國考試的原因之一。

雅思考試閱讀題型有哪些

雅思考試閱讀題型分為學術類和培訓類,學術類共有以下10種題型,培訓類有11種基本的題型,具體題型如下:

1、學術類10種題型如下,其中一些會有少許的變化:

選擇;填空;完成句子;完成筆記、總結、表格或流程圖;對圖表進行標記;為段落或文章的部分選擇相對應的小標題;尋找信息;尋找作者觀點、論點或文章中的具體信息;分類;配對。

2、培訓類11種基本的題型,部分題型還會有其它的變化形式,包括:

選擇題;多項配對;填空;完成句子;完成筆記、總結、或流程圖;完成總結; 為段落或文章的部分選擇相對應的小標題;尋找信息;判斷作者觀點、看法或文章中的具體信息;分類;配對。

擴展資料:

1、選擇題?

題目可能已經給出句子的前半部分,考生需在選項中選擇一個最佳的方法答案完成這個句子。題目也可能是一個完整的問題,考生需在選項中選擇一個最佳的答案。考生需從四個可供選擇的答案A、B、C或D中選擇一個最佳的答案。

2、多項配對?

題目將給出數個選項,考生需將這些可供選擇的選項與文章節選或段落進行對應。文章節選或段落用字母所標注,會出現某些選項不被選擇的可能,或者有些選項會被用到不止一次。多項配對題考察的是考生在閱讀時使用跳讀和掃讀技巧尋找特定信息的能力。?

3、填空?

這種題型要求考生回答關于文章中具體的、事實性的信息的問題,考生需在問卷上填寫多個單詞或數字進行作答。要求考生能夠有效地進行跳讀,在文章中尋找相關的段落,并能夠有效地進行掃讀,尋找相關的句子并對詳細信息進行仔細閱讀。

雅思官網-題型介紹

雅思寫作小作文表格題參考

雅思寫作小作文表格題參考 篇1

 話題:

 The table below shows the amount of waste production (in millions of tonnes) in six different countries over a twenty-year period.

 參考范文:

 The chart compares the amounts of waste that were produced in six countries in the years 1980, 1990 and 2000.

 In each of these years, the US produced more waste than Ireland, Japan, Korea, Poland and Portugal combined. It is also noticeable that Korea was the only country that managed to reduce its waste output by the year 2000.

 Between 1980 and 2000, waste production in the US rose from 131 to 192 million tonnes, and rising trends were also seen in Japan, Poland and Portugal. Japan’s waste output increased from 28 to 53 million tonnes, while Poland and Portugal saw waste totals increase from 4 to 6.6 and from 2 to 5 million tonnes respectively.

 The trends for Ireland and Korea were noticeably different from those described above. In Ireland, waste production increased more than eightfold, from only 0.6 million tonnes in 1980 to 5 million tonnes in 2000. Korea, by contrast, cut its waste output by 12 million tonnes between 1990 and 2000.

 雅思寫作小作文表格題參考 篇2

 話題:

 The table below shows changes in the numbers of residents cycling to work in different areas of the UK between 2001 and 2011.

 參考范文:

 The table compares the numbers of people who cycled to work in twelve areas of the UK in the years 2001 and 2011.

 Overall, the number of UK commuters who travelled to work by bicycle rose considerably over the 10-year period. Inner London had by far the highest number of cycling commuters in both years.

 In 2001, well over 43 thousand residents of inner London commuted by bicycle, and this figure rose to more than 106 thousand in 2011, an increase of 144%. By contrast, although outer London had the second highest number of cycling commuters in each year, the percentage change, at only 45%, was the lowest of the twelve areas shown in the table.

 Brighton and Hove saw the second biggest increase (109%) in the number of residents cycling to work, but Bristol was the UK’s second city in terms of total numbers of cycling commuters, with 8,108 in 2001 and 15,768 in 2011. Figures for the other eight areas were below the 10 thousand mark in both years.

 雅思作文技巧推薦

 首先,我們來介紹一下雅思寫作考試的'基本內容吧。

 雅思寫作考試分為Academic和General Training兩類

 雅思寫作考試包括兩篇作文題目,Task 1和Task 2,前一篇150字,后一篇250字。原則上建議考生前一篇作文用20分鐘,后一篇用40分鐘,因為后一篇文章分值更高。

 雅思A類寫作部分,全部1小時時間,分2大單元(Task 1&Task 2);

 (Task 1)通常考題以、表格坐標、曲線圖為基本形式,考生根據所給的資料,寫出150個字以上的文章來敘述主題,組織并探討主題,提出比較支持的論點。

 雅思G類的(Task 1)考生多以寫一封信來應對考題中所給予的模擬狀況或問題。

 (Task 2)A類與G類非常類似,考生就考題的主題,用250字詳加發表意見,通常考生被要求用幾種方式之一來做為架構解決問題、表達自己的意見、支持或爭辯考題所給予的訊息。

 在雅思寫作考試備考中,對考生最基本的要求是:

 1.考生需將雅思寫作寫在答卷上,別小看這一點,有很多考生因為緊張等原因,直接寫在試卷上,是不能拿分的。

 2.考生的雅思寫作字數如果達不到最低要求將被扣分。

 3.考生的雅思寫作文章內容如果被考官認定是偏題或者跑題將被扣分。

 4.雅思寫作考試中,任何抄襲(如抄襲其他來源的內容)的作文將被重扣。

 5.雅思寫作文章如果不完整、內容相互沒有關聯將被扣分(如在任何部分使用點句或筆記形式)。

好了,今天關于2016雅思考試題目就到這里了。希望大家對2016雅思考試題目有更深入的了解,同時也希望這個話題2016雅思考試題目的解答可以幫助到大家。

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