4.10雅思考試閱讀答案_4.29雅思閱讀答案
4.10雅思考試閱讀答案_4.29雅思閱讀答案
謝謝大家給我提供關于4.10雅思考試閱讀答案的問題集合。我將從不同的角度回答每個問題,并提供一些相關資源和參考資料,以便大家進一步學習和了解。
文章目錄列表:
1.雅思閱讀Summary completion題型解答技巧2.劍橋雅思10 test3 閱讀 答案
3.雅思閱讀 電子游戲的好處 求原文題目喝答案
雅思閱讀Summary completion題型解答技巧
Summary completion 即歸納摘要填空題,是雅思考試閱讀模塊的常考題型。該題型主要考察考生快速閱讀的能力及對原文的內容進行詮釋的能力,這不僅需要考生對原文的內容有準確把握,還需要其運用一定的綜合概括能力,將原文和給出的摘要進行對照,快速提取原文中的對應信息。
在雅思考試中它主要有兩種命題形式:一種是填空式,這種形式是針對文章中部分段落或全文寫出一篇摘要,其中留出若干個空格,由考生根據通讀文章后的個人理解從文章中尋找對應的單詞進行填空;另一種是選項式,即在第一種類型的基礎上(給出帶有空格的摘要),題目提供可選擇的詞庫(其中包括若干選項),考生在理解文章的基礎上從詞庫中選擇恰當的詞匯進行填空。選項式Summary completion又分為單一詞性(選項全部由一種詞類構成,如名詞)和多種詞性(選項分別由不同詞類構成,如名詞、動詞、形容詞等)兩種,前一小類難度較大,無法進行語法的篩選,而后者則可根據詞性進行語法上的邏輯判斷,以縮小選項的范圍。
應對Summary completion題型時,需要采取以下策略:
一,仔細閱讀題目說明,確定Summary所覆蓋的文章范圍是全篇還是其中一部分。是需要自己從原文中挑選單詞填空,還是有備用詞庫可選擇。如果是從原文中選詞,則限定最多字數是多少;如果有被選項,則可否重復選擇。
二,略讀Summary獲得大意,并通過文章的首句及末句確定其在原文中的起始及終結位置。
三,對Summary中的空格所填信息通過語法結構進行預測,比如詞性,單復數等;同時在空格前后標出信號詞幫助在原文中定位相關信息。
四,快速掃讀原文,利用空格前后的信號詞定位答案所在位置。
五,精讀定位后的答案所在語句,對照Summary中的對應信息,運用詞匯及語法知識確定應填寫的答案。
下面以劍四test1中Visual Symbols and the Blind(原文略)后的一道Summary completion題型為例,來看如何解決這種題型。
題目如下:
Complete the summary below using words from the box.
Write your answers in boxes 33-39 on your answer sheet.
NB You may use any word more than once.
In the experiment described in Part 2, a set of word---- 33_____ was used to investigate whether blind and sighted people perceived the symbolism in abstract 34_____
in the same way. Subjects were asked which word fitted best with a circle and which with a square. From the 35_____ volunteers, everyone thought a circle fitted ‘soft’
while a square fitted hard. However, only 51% of the 36______ volunteers assigned a circle to 37_____ . When the test was repeated later with 38______ volunteers, it was found that they made 39______ choices.
associations blind deep hard
hundred identical pairs shapes
sighted similar shallow soft
words
通過閱讀題目說明及審題,我們知道該題屬于summary 題型中選項式的多種詞性選項型。并且有NB提示有些選項可以重復選擇。然后略讀summary , 從其首句中Part 2 可知,此summary 內容只覆蓋原文的第二部分,內容主要涉及研究盲人和正常人相關的感受某方面符號的差異的一次試驗。接下來我們對空格的語法屬性進行預測得知空格33、34、37,而35、36、38、39則可能是形容詞。同時我們用鉛筆標出空格前后的信號詞。接下來利用信號詞進入原文進行信息定位,下面是針對每一題的定位詞及其定位到的原文中的語句:
33.a set of word----------a list of twenty pairs of words
34.Symbolism/abstract ---the symbolism behind shapes such as hearts(Para 6)
/the blind interpret abstract shapes --(Para 8)
35.subject/volunteers/circle/soft--sighted subjects/all our subjects(Para7/8)
36.51%------------------------------sighted subjects (fig2)
37.51%/circle to-------51% linked deep to circle and shallow to square(Para 8)
38.test/volunteers-----When we tested four totally blind volunteers using the same list(Para 8)
39.choices----their choices closely resembled those made by the sighted subjects.(Para 8)
經過對應summary的語句進行推敲,可以確定答案33.pairs 34.shapes 35.sighted 36.sighted 37.deep 38.blind 39.similar
需要提醒各位考生的是,空格前后的定位詞很重要,一般名詞性質的詞相對穩定,特別是專有名詞、時間名詞、人名、地名、數字及百分比、金錢符號等,特殊印刷體及標點。而在該題中,以上所列項目中只出現了百分比,但是沒有關系,我們仍然可以通過空格前后的部分重要名詞(如以上所列)對答案進行定位,當然這時候還要注意雅思閱讀中出現的多樣性原則,如33題的a set of word對應到原文中就變成了a list of twenty pairs of words,既體現同義詞多樣性;而38題中定位名詞test到原文中則以動詞形式tested出現,體現了詞性多樣性;37題中volunteers assigned a circle to deep在原文中51% linked Deep to circle則體現了句型結構多樣性。綜上所述,我們在具體處理Summary completion
這種題型時,一定要充分嫻熟的運用以上技巧,同時亦不可忽視略讀、掃讀、精讀這些基本閱讀技巧的訓練,只有兩手抓,兩手都要硬,才可以在雅思閱讀的戰場上快速高效的攻克Summary completion的碉堡。
劍橋雅思10 test3 閱讀 答案
答案解析:
1. 選ii。定位到第二段第一句話:Tourism in the mass form as we know it today is a distinctly twentieth-century phenomenon. 表明就我們所知,廣義的旅游業是一個二十世紀的現象。選項中的mass tourism與原文中的tourism in the mass form是同義替換。
2. 選i。定位到第三段第一句話:Tourism today has grown significantly in both economic and social importance. 即目前旅游業對經濟及社會都非常重要。選項中的significance替換原文的importance。
3. 選v。定位到第四段第一句話:However, the major problems of the travel and tourism industry that have hidden or obscured its economic impact are the diversity and fragmentation of the industry itself. 意思是旅游業的主要問題是這個產業本身的多樣性和分散性,這使得其經濟影響變得不那么明顯。選項中的difficulty,effects分別替換原文的problems和impact。
4. 選vii。定位到第五段第一句話:Once the exclusive province of the wealthy, travel and tourism have become an institutionalised way of life for most of the population. 表明旅游業曾經是富人們的特權,而現在已經變成大多數人們習以為常的一種生活方式了。選項中的world,impact替換原文的most of the population, institutionalised。
Questions 5-10 判斷題
5. The largest employment figures in the world are found in the travel and tourism industry.
6. Tourism contributes over six per cent of the Australian gross national product.
7. Tourism has a social impact because it promotes recreation.
8. Two main features of the travel and tourism industry make its economic significance difficult to ascertain.
9. Visitor spending is always greater than the spending of residents in tourist areas.
10. It is easy to show statistically how tourism affects individual economies.
答案解析:
5. 選TRUE。定位到第三段第三句話: According to the World Travel and Tourism Council (1992), ‘Travel and tourism is the largest industry in the world on virtually any economic measure including value-added capital investment, employment and tax contributions’。意思是旅游業是全世界最大的行業,不管是用哪種經濟學估算,其中包括資本增值投資,就業及稅收貢獻。題目中的figures替換原文measure。
6. 原文沒有提到Australian gross national product這個概念,所以選擇NG。
7. 原文沒有提到recreation這個概念,所以選擇NG。
8. 選TRUE。定位到第四段第一句話:However, the major problems of the travel and tourism industry that have hidden, or obscured its economic impact, are the diversity and fragmentation of the industry itself. 意思是旅游業的主要問題是這個產業本身的多樣性和分散性,這使得其經濟影響變得不那么明顯。題目中的two main features指代原文的diversity and fragmentation。
9. 原文沒有提到visitor spending 和residents’ spending的比較關系,所以選擇NG。
10. 選FALSE。定位到第四段倒數第二句,原文表明this problem has made it difficult ...to estimate the contribution it makes, 即估算旅游業對經濟的貢獻很困難,所以選FALSE。
Questions 11-13 句子填空題
11. In Greece, tourism is the most important ________.
12. The travel and tourism industry in Jamaica is the major ______ .
13. The problems associated with measuring international tourism are often reflected in the measurement of _______ .
答案解析:
11. 填source of income/home。定位到最后一段的第三句: For example, tourism is the major source of income in Bermuda, Greece, Italy, Spain, Switzerland, and most Caribbean countries. 說明旅游業在以下國家都是收入的主要來源,題目中的most important替換原文的major。
12. 填employer。定位到最后一段的第四句: In addition, Hawkins and Ritchie, quoting from data published by the American Express Company, suggesting that the travel and tourism industry is the number one ranked employer in the Bahamas, Brazil, Canada, France, (the former) West Germany, Hong Kong, Italy, Jamaica, Japan, Singapore. 說明旅游業在一下國家是最需要聘用雇員的行業,題目中的major替換原文的number one ranked。
13. 填domestic industry。定位到最后一段的最后一句: In many cases, similar difficulties arise when attempts are made to measure domestic tourism. 說明測量估算國內旅游業非常困難,題目中的measurement, problems替換原文的measure, difficulties。
雅思閱讀 電子游戲的好處 求原文題目喝答案
Video Games’ Unexpected Benefits to Human Brain
A James Paul Gee, professor of education at the University of WisconsinMadison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be.
B Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as timewasters, and worse, parents thinkthat these games rot the brain. Violent videogames are readily blamed by the media and some experts as the reason why someyouth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain someviolent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find thatvideo games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that
they will need in the future.
C “Video games change your brain,”according to University of Wisconsinpsychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain.
D Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: following instructions, problem solving, logic, hand-eye coordination, fine motor and spatial skills. Research also suggests that people can
learn iconic, spatial, and visual attention skills from video games. There have been even
studies with adults showing that experience withvideo games is related to better surgical skills. Jacob Benjamin, doctor fromBeth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole or laparoscopic surgery. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.
E The players learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. Thisforces the player to be flexible and quickly change tactics. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for realworld situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture, says gamers must deal with immediate problems while keeping their long-term goals on their horizon. Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.
F James Paul Gee, professor of education at the University of WisconsinMadison, says thatplaying a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does
not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. Also, using math skills is important to win in many games that involve quantitative analysis like managing resources. In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.
G Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.
H In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations. The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects group played 50 hours of the fast-paced action video games “Unreal Tournament,”and the other group played 50 hours of the slow-moving strategy game “The Sims 2.” After thistraining period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. The action game players were up to 25 percent faster at coming to a conclusion and answered just as many
questions correctly as their strategy game playing peers.
Questions 28-31 .............................................................................
Choose the correct letter, A, B, C or D.
Write your answers in boxes 28-31 on your answer sheet.
28 What is the main purpose of paragraph ONE?
A Introduction of professor James Paul Gee.
B Introduction of the video game: Pajamas Sam.
C Introduction of types of video games.
D Introduction of the background of this passage.
29 What does the author want to express in the second paragraph?
A Video games are widely considered harmful for children’s brain.
B Most violent video games are the direct reason of juvenile delinquency.
C Even there is a certain proportion of violence in most video games; scientists
and psychologists see its benefits of children’s intellectual abilities.
D Many parents regard video games as time-wasters, which rot children’s brain.
30 What is correctly mentioned in paragraph four?
A Some schools use video games to teach students abstract and high level
thinking.
B Video games improves the brain ability in various aspects.
C Some surgeons have better skills because they play more video games.
D Skillful fighter pilots in this generation love to paly video games.
31 What is the expectation of the experiment the three researchers did?
A Gamers have to make the best use of the limited resource.
B Gamers with better math skills will win in the end.
C Strategy game players have better ability to make quick decisions.
D Video games help increase the speed of players’reaction effectively.
Questions 32-35 .............................................................................
Do the following statements agree with the information given in Reading Passage 3?
In boxes 32-35on your answer sheet, write
TRUE if the sataement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
32 Most video games are popular because of their violent content.
33 The action game players minimized the percentage of making mistakes in the
experiment.
34 It would be a good idea for schools to apply video games in their classrooms.
35 Those people who are addicted to video games have lots of dopamine in their
brains.
Questions 36-40 .............................................................................
Use the information in the passage to match the people (listed A-F) with opinions or
deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet.
A The writer’s opinion
B James Paul Gee
C Shawn Green
D Daphne Bavelier
E Steven Johnson
F Jacob Benjamin
36 Video games as other daily life skills alter the brain’s physical structure.
37 Brain is ready to make decisions without hesitation when players are immersed
in playing stressful games.
38 The purpose-motivated experience that video games offer plays an essential
role in studying.
39 Players are good at tackling prompt issues with future intensions.
40 It helps children broaden their horizon in many aspects and gain selfconfidence.
Video games’ unexpected benefits to human brains 游戲的好處
28-31
D C B D
32-35
F F N T
36-40
C D B E A
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